Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::PointLightData Struct Reference

Public Attributes

AZStd::array< float, 3 > m_position = {{0.0f, 0.0f, 0.0f}}
 
float m_invAttenuationRadiusSquared = 0.0f
 
AZStd::array< float, 3 > m_rgbIntensity = {{0.0f, 0.0f, 0.0f}}
 
float m_bulbRadius = 0.0f
 
AZStd::array< uint16_t, NumShadowFaces > m_shadowIndices = {{0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF}}
 
float m_affectsGIFactor = 1.0f
 
bool m_affectsGI = true
 
float m_padding0 = 0.0f
 
float m_padding1 = 0.0f
 
float m_padding2 = 0.0f
 

Static Public Attributes

static const int NumShadowFaces = 6
 

The documentation for this struct was generated from the following file: