Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LyShine::MaskRenderNode Member List

This is the complete list of members for LyShine::MaskRenderNode, including all inherited members.

AZ_CLASS_ALLOCATOR(MaskRenderNode, AZ::PoolAllocator) (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNode
GetContentRenderNodeList() (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetContentRenderNodeList() const (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetDrawBehind() const (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetDrawInFront() const (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetIsMaskingEnabled() const (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetMaskRenderNodeList() (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetMaskRenderNodeList() const (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetParentMask() (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
GetType() const (defined in LyShine::RenderNode)LyShine::RenderNodeinline
GetUseAlphaTest() const (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodeinline
IsMaskRedundant()LyShine::MaskRenderNode
MaskRenderNode(MaskRenderNode *parentMask, bool isMaskingEnabled, bool useAlphaTest, bool drawBehind, bool drawInFront) (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNode
Render(UiRenderer *uiRenderer, const AZ::Matrix4x4 &modelViewProjMat, AZ::RHI::Ptr< AZ::RPI::DynamicDrawContext > dynamicDraw) override (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodevirtual
RenderNode(RenderNodeType type) (defined in LyShine::RenderNode)LyShine::RenderNodeinline
ValidateNode() override (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNodevirtual
~MaskRenderNode() override (defined in LyShine::MaskRenderNode)LyShine::MaskRenderNode
~RenderNode() (defined in LyShine::RenderNode)LyShine::RenderNodeinlinevirtual