Open 3D Engine Multiplayer Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::ConstNetworkEntityHandle Member List

This is the complete list of members for Multiplayer::ConstNetworkEntityHandle, including all inherited members.

Compare(const ConstNetworkEntityHandle &lhs, const ConstNetworkEntityHandle &rhs)Multiplayer::ConstNetworkEntityHandleinlinestatic
ConstNetworkEntityHandle()=defaultMultiplayer::ConstNetworkEntityHandle
ConstNetworkEntityHandle(AZ::Entity *entity, const NetworkEntityTracker *entityTracker=nullptr)Multiplayer::ConstNetworkEntityHandle
ConstNetworkEntityHandle(const ConstNetworkEntityHandle &)=default (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
Exists() constMultiplayer::ConstNetworkEntityHandle
FindComponent(const AZ::TypeId &typeId) constMultiplayer::ConstNetworkEntityHandle
FindComponent() constMultiplayer::ConstNetworkEntityHandle
FindComponent() const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandleinline
GetEntity() (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
GetEntity() const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
GetNetBindComponent() constMultiplayer::ConstNetworkEntityHandle
GetNetEntityId() constMultiplayer::ConstNetworkEntityHandleinline
m_changeDirty (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlemutableprotected
m_entity (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlemutableprotected
m_netBindComponent (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlemutableprotected
m_netEntityId (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandleprotected
m_networkEntityTracker (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandleprotected
operator bool() const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandleexplicit
operator!=(const ConstNetworkEntityHandle &rhs) const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
operator!= (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
operator!= (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
operator!= (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
operator!= (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
operator<(const ConstNetworkEntityHandle &rhs) const (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle
operator==(const ConstNetworkEntityHandle &rhs) constMultiplayer::ConstNetworkEntityHandle
operator== (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
operator== (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
operator== (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
operator== (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandlefriend
Reset()Multiplayer::ConstNetworkEntityHandle
Reset(const ConstNetworkEntityHandle &handle) (defined in Multiplayer::ConstNetworkEntityHandle)Multiplayer::ConstNetworkEntityHandle