Open 3D Engine Multiplayer Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::IMultiplayerTools Class Referenceabstract

IMultiplayerTools provides interfacing between the Editor and Multiplayer Gem. More...

#include <IMultiplayerTools.h>

Inherited by Multiplayer::MultiplayerToolsSystemComponent.

Public Member Functions

 AZ_RTTI (IMultiplayerTools, "{E8A80EAB-29CB-4E3B-A0B2-FFCB37060FB0}")
 
virtual bool DidProcessNetworkPrefabs ()=0
 Whether or not network prefab processing has created active or pending spawnable prefabs.
 

Friends

class NetworkPrefabProcessor
 

Detailed Description

IMultiplayerTools provides interfacing between the Editor and Multiplayer Gem.

IMultiplayerTools is an AZ::Interface<T> that provides information about O3DE Editor and Tools integrations with the Multiplayer Gem.

Member Function Documentation

◆ DidProcessNetworkPrefabs()

virtual bool Multiplayer::IMultiplayerTools::DidProcessNetworkPrefabs ( )
pure virtual

Whether or not network prefab processing has created active or pending spawnable prefabs.

Returns
true if network prefab processing has created currently active or pending spawnables.

Implemented in Multiplayer::MultiplayerToolsSystemComponent.


The documentation for this class was generated from the following file: