Open 3D Engine Multiplayer Gem API Reference 23.10.0
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Multiplayer::NetBindComponent Member List

This is the complete list of members for Multiplayer::NetBindComponent, including all inherited members.

Activate() override (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AddEntityCorrectionEventHandler(EntityCorrectionEvent::Handler &handler) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AddEntityDirtiedEventHandler(EntityDirtiedEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AddEntityPreRenderEventHandler(EntityPreRenderEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AddEntityServerMigrationEventHandler(EntityServerMigrationEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AddEntityStopEventHandler(EntityStopEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AddEntitySyncRewindEventHandler(EntitySyncRewindEvent::Handler &eventHandler) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AddNetworkActivatedEventHandler(AZ::Event<>::Handler &handler) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
AllocateComponentInputs()Multiplayer::NetBindComponent
AZ_COMPONENT(NetBindComponent, "{DAA076B3-1A1C-4FEF-8583-1DF696971604}") (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
CreateInput(NetworkInput &networkInput, float deltaTime) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
Deactivate() override (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
EnablePlayerHostAutonomy(bool enabled)Multiplayer::NetBindComponent
EntityReplicationManager (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentfriend
FillReplicationRecord(ReplicationRecord &replicationRecord) const (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
FillTotalReplicationRecord(ReplicationRecord &replicationRecord) const (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
GetAllowEntityMigration() constMultiplayer::NetBindComponent
GetEntityHandle() constMultiplayer::NetBindComponent
GetEntityHandle()Multiplayer::NetBindComponent
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentstatic
GetNetEntityId() constMultiplayer::NetBindComponent
GetNetEntityRole() const (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
GetOwningConnectionId() constMultiplayer::NetBindComponent
GetPredictableRecord() const (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
GetPrefabAssetId() constMultiplayer::NetBindComponent
GetPrefabEntityId() constMultiplayer::NetBindComponent
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentstatic
GetSendAuthorityToAutonomousRpcEvent() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
GetSendAuthorityToClientRpcEvent() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
GetSendAutonomousToAuthorityRpcEvent() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
GetSendServerToAuthorityRpcEvent() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
HandlePropertyChangeMessage(AzNetworking::ISerializer &serializer, bool notifyChanges=true) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
HandleRpcMessage(AzNetworking::IConnection *invokingConnection, NetEntityRole remoteRole, NetworkEntityRpcMessage &message) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
HasController() constMultiplayer::NetBindComponent
HierarchyBenchmarkBase (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentfriend
HierarchyTests (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentfriend
Init() overrideMultiplayer::NetBindComponent
IsNetEntityRoleAuthority() constMultiplayer::NetBindComponent
IsNetEntityRoleAutonomous() constMultiplayer::NetBindComponent
IsNetEntityRoleClient() constMultiplayer::NetBindComponent
IsNetEntityRoleServer() constMultiplayer::NetBindComponent
IsProcessingInput() constMultiplayer::NetBindComponent
IsReprocessingInput() constMultiplayer::NetBindComponent
LocalPredictionPlayerInputTests (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentfriend
MarkDirty() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
MultiplayerSystemTests (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentfriend
NetBindComponent() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
NetworkActivated() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
NetworkEntityManager (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentfriend
NetworkEntityTests (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentfriend
NotifyCorrection() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
NotifyLocalChanges() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
NotifyPreRender(float deltaTime) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
NotifyServerMigration(const HostId &remoteHostId) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
NotifyStateDeltaChanges(ReplicationRecord &replicationRecord) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
NotifySyncRewindState() (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
ProcessInput(NetworkInput &networkInput, float deltaTime) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
Reflect(AZ::ReflectContext *context) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponentstatic
ReprocessInput(NetworkInput &networkInput, float deltaTime) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
SerializeEntityCorrection(AzNetworking::ISerializer &serializer) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
SerializeStateDeltaMessage(ReplicationRecord &replicationRecord, AzNetworking::ISerializer &serializer) (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent
SetAllowEntityMigration(EntityMigration value)Multiplayer::NetBindComponent
SetOwningConnectionId(AzNetworking::ConnectionId connectionId)Multiplayer::NetBindComponent
SetPrefabAssetId(const AZ::Data::AssetId &val)Multiplayer::NetBindComponent
SetPrefabEntityId(const PrefabEntityId &prefabEntityId)Multiplayer::NetBindComponent
ValidatePropertyRead(const char *propertyName, NetEntityRole replicateFrom, NetEntityRole replicateTo) constMultiplayer::NetBindComponent
ValidatePropertyWrite(const char *propertyName, NetEntityRole replicateFrom, NetEntityRole replicateTo, bool isPredictable) constMultiplayer::NetBindComponent
~NetBindComponent() override (defined in Multiplayer::NetBindComponent)Multiplayer::NetBindComponent