Open 3D Engine Multiplayer Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::ServerToClientConnectionData Member List

This is the complete list of members for Multiplayer::ServerToClientConnectionData, including all inherited members.

CanSendUpdates() const overrideMultiplayer::ServerToClientConnectionDatainlinevirtual
DidHandshake() const overrideMultiplayer::ServerToClientConnectionDatainlinevirtual
GetConnection() const overrideMultiplayer::ServerToClientConnectionDatavirtual
GetConnectionDataType() const overrideMultiplayer::ServerToClientConnectionDatavirtual
GetPrimaryPlayerEntity() (defined in Multiplayer::ServerToClientConnectionData)Multiplayer::ServerToClientConnectionDatainline
GetPrimaryPlayerEntity() const (defined in Multiplayer::ServerToClientConnectionData)Multiplayer::ServerToClientConnectionDatainline
GetProviderTicket() const (defined in Multiplayer::ServerToClientConnectionData)Multiplayer::ServerToClientConnectionDatainline
GetReplicationManager() overrideMultiplayer::ServerToClientConnectionDatavirtual
ServerToClientConnectionData(AzNetworking::IConnection *connection, AzNetworking::IConnectionListener &connectionListener) (defined in Multiplayer::ServerToClientConnectionData)Multiplayer::ServerToClientConnectionData
SetCanSendUpdates(bool canSendUpdates) overrideMultiplayer::ServerToClientConnectionDatainlinevirtual
SetControlledEntity(NetworkEntityHandle primaryPlayerEntity) (defined in Multiplayer::ServerToClientConnectionData)Multiplayer::ServerToClientConnectionData
SetDidHandshake(bool didHandshake) overrideMultiplayer::ServerToClientConnectionDatainlinevirtual
SetProviderTicket(const AZStd::string &) (defined in Multiplayer::ServerToClientConnectionData)Multiplayer::ServerToClientConnectionDatainline
Update() overrideMultiplayer::ServerToClientConnectionDatavirtual
~IConnectionData()=default (defined in Multiplayer::IConnectionData)Multiplayer::IConnectionDatavirtual
~ServerToClientConnectionData() override (defined in Multiplayer::ServerToClientConnectionData)Multiplayer::ServerToClientConnectionData