Open 3D Engine Multiplayer Gem API Reference 23.10.0
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Multiplayer::ServerToClientReplicationWindow Member List

This is the complete list of members for Multiplayer::ServerToClientReplicationWindow, including all inherited members.

AddEntity(AZ::Entity *entity) overrideMultiplayer::ServerToClientReplicationWindowvirtual
DebugDraw() const overrideMultiplayer::ServerToClientReplicationWindowvirtual
GetMaxProxyEntityReplicatorSendCount() const overrideMultiplayer::ServerToClientReplicationWindowvirtual
GetReplicationSet() const overrideMultiplayer::ServerToClientReplicationWindowvirtual
IsInWindow(const ConstNetworkEntityHandle &entityPtr, NetEntityRole &outNetworkRole) const overrideMultiplayer::ServerToClientReplicationWindowvirtual
RemoveEntity(AZ::Entity *entity) overrideMultiplayer::ServerToClientReplicationWindowvirtual
ReplicationCandidateQueue typedef (defined in Multiplayer::ServerToClientReplicationWindow)Multiplayer::ServerToClientReplicationWindow
ReplicationSetUpdateReady() overrideMultiplayer::ServerToClientReplicationWindowvirtual
SendEntityResets(const NetEntityIdSet &resetIds) overrideMultiplayer::ServerToClientReplicationWindowvirtual
SendEntityRpcs(NetworkEntityRpcVector &entityRpcVector, bool reliable) overrideMultiplayer::ServerToClientReplicationWindowvirtual
SendEntityUpdateMessages(NetworkEntityUpdateVector &entityUpdateVector) overrideMultiplayer::ServerToClientReplicationWindowvirtual
ServerToClientReplicationWindow(NetworkEntityHandle controlledEntity, AzNetworking::IConnection *connection) (defined in Multiplayer::ServerToClientReplicationWindow)Multiplayer::ServerToClientReplicationWindow
UpdateWindow() overrideMultiplayer::ServerToClientReplicationWindowvirtual
~IReplicationWindow()=default (defined in Multiplayer::IReplicationWindow)Multiplayer::IReplicationWindowvirtual