IN THIS ARTICLE
HDRi Skybox Component
The HDRi Skybox component creates a skybox in your scene by using a cubemap texture. A cubemap texture, or skybox, is an image source asset that’s used to light the scene. The image is made of data per pixel per channel, which represents the number of exposure values (EV), or HDR stops.
The HDRi Skybox and Physical Sky components are interchangeable skybox solutions. If you have both components or multiples of one component, only the first active skybox will render.
|Cubemap Texture||A cubemap texture that HDRi Skybox supports.||A |
|Exposure||Scales the intensity of the exposure. The exposure value unit is EV100 (an EV with 100 international standards organization (ISO)).||Float: -20.0 - 20.0|
To rotate the skybox in the O3DE Editor, adjust the Rotation property in the entity’s transform.