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Occlusion Culling Plane Component
The Occlusion Culling Plane component adds a plane, known as an Occluder, that will prevent a mesh from rendering when the occluder is between the camera and the mesh. Occlusion culling is a rendering technique that reduces the number of non-visible objects sent to the renderer. An object is visible when it is on-screen and not fully behind an occlusion culling plane.
|Show Visualization||Displays the occlusion culling plane in the scene as a green plane for debugging.||Boolean|
|Transparent Visualization||Displays the visualization as a semi-transparent plane.||Boolean|