The Audio Multi-Position Component helps to create sounds that emanate
from multiple locations. For example a sound that covers an area, like
a river, should use this component. Any sounds that have multiple
instances should also use this component, as it does help to reduce
resources.
Editor

Properties
Name | Description | Default |
---|
Entity References | a list of entities whose world positions will be used as the sound’s multiple positions. | <Empty> |
Behavior Type | A drop-down selection, the options are ‘Separate’ or ‘Blended’. Separate means that the sound positions will be treated as if they were individual point source sounds. Blended means the positions will be treated as if they are one sound covering an area. | Separate |
EBuses
Request Bus Interface
| |
---|
Name | AddEntity |
Description | Adds an Entity to the list, whose position will be used in the multi-position audio. |
Parameters | entityId EntityId |
Return | None |
Scriptable | Yes |
| |
---|
Name | RemoveEntity |
Description | Removes an Entity from the list, and its position will be removed from the multi-position audio. |
Parameters | entityId EntityId |
Return | None |
Scriptable | Yes |
| |
---|
Name | SetBehaviorType |
Description | Sets the Behavior Type of the multi-position audio to either be Blended or Separate . |
Parameters | Audio::MultipositionBehaviorType enum |
Return | None |
Scriptable | Yes |
Lua enum bindings | MultiPositionBehaviorType_Separate , MultiPositionBehaviorType_Blended |