IN THIS ARTICLE
Use the Input component to bind raw input to events in your game. The Input component references an
.inputbindings file, which binds a set of inputs (such as from a mouse, keyboard, game controller) to an event.
|Input to event bindings||References an ||Inputbinding Asset||None|
|Local player index||Sets the player index to receive input events from. If set to ||-1 to 3|
Note:The Local player index property will only be functional on platforms where Local player index corresponds to the
Local user Id, such as PC. For other platforms,
SetLocalUserIdmust be called at runtime with the id of a logged-in user.