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# Simple Network Player Spawner Component

In an Open 3D Engine (O3DE) networking multiplayer project, the Simple Network Player Spawner level component implements a basic setup for handling OnPlayerJoin and OnPlayerLeave events, which the IMultiplayerSpawner interface of the Multiplayer Gem provides. In this basic setup, when a player joins, create a networked entity for that player, and when a player leaves, remove that entity.

As is, this component serves well for prototyping. If you want to develop more specific behavior, you can build on top of this component, or implement your own handlers for the OnPlayerJoin and OnPlayerLeave events.