PhysX Character Gameplay Component

The PhysX Character Gameplay component builds on top of the PhysX Character Controller component. The components are separated so that the PhysX Character Controller component provides basic behavior which is expected to be more universal, while the PhysX Character Gameplay component provides example implementations of logic which is likely to be more game-specific, such as gravity.

Copyright © 2022 Open 3D Engine Contributors

Documentation Distributed under CC BY 4.0.
For our trademark, privacy and antitrust policies, code of conduct, and terms of use, please click the applicable link below or see

The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.