IN THIS ARTICLE
Quad Shape Component
The Quad Shape component creates a transparent square plane that’s oriented on the local Z axis. The dimensions of the quad can be edited with the Width and Height properties. The Quad Shape component is not a mesh, but rather a helper geometry that can be used to define areas for area lights, spawners, shape gradients, audio, vegetation, PhysX, and any application that can utilize the Shape EBus. For more information on using Shape components, see Shape components.
Quad Shape properties
|Visible||Enable to always display the shape in the viewport, even when the entity is not selected. Disable to hide the shape when the entity is not selected.||Boolean|
|Game View||Enable to display the shape while in game mode.||Boolean|
|Shape Color||The color of the shape.||Eight bits per channel color: 0-255|
|Width||The width of the shape in meters on the local X axis.||0.0 to Infinity|
|Height||The height of the shape in meters on the local Y axis.||0.0 to Infinity|
Use the following request functions with the
QuadShapeComponentRequestsBus EBus interface to communicate with Quad Shape components in your game.
|Returns the configuration of the quad shape.||None||Yes|
|Returns the Height of the quad shape.||None||Height: Float||Yes|
|Returns the orientation of the quad shape.||None||Orientation: Quaternion||Yes|
|Returns the Width of the quad shape.||None||Width: Float||Yes|
|Sets the Height of the quad shape.||Height: Float||None||Yes|
|Sets the Width of the quad shape.||Width: Float||None||Yes|
Refer to Shape component Ebus interface for a description of functions that are available to all Shape components.