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Terrain Height Gradient List Component
The Terrain Height Gradient List provides height data for the terrain system from a list of one or more gradients. The range of heights is adjusted by scaling the height of the Axis Aligned Box Shape Component on the same entity.
Use the following request functions with the
TerrainAreaHeightRequestBus EBus interface to communicate with other components of your game.
Retrieves the height of the gradient at a given position. In the event of multiple gradients being defined, will return the highest point.
InPosition - The position for which to retrieve the height. Type: AZ::Vector3
OutPosition [out] - InPosition with its Z value adjusted to the correct height. Type: AZ::Vector3
TerrainExists [out] - Indicates whether gradient data exists for the given position. Type: Boolean
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