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Terrain World Component
The Terrain World component provides the data required for other terrain system components.
Important:You must add this component to the Level entity, the parent of all entities in an Open 3D Engine (O3DE) level.
|World Bounds (min)||The minimum value for the worlds bounds. The min value must be less than the max value.||Vector3: -2048.0 to 2048.0||X:|
|World Bounds (max)||The maximum value for the worlds bounds. The max value must be greater than the min value.||Vector3: -2048.0 to 2048.0||X:|
|Height Query Resolution (m)||The resolution required between each height sample, in meters.||Vector2: 0.001 to Infinity||X:|
Note:Because large numbers of terrain height samples can take a long time to calculate, O3DE will not allow the number of samples to exceed 8 million.