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Vegetation Shape Intersection Filter Component
Add the Vegetation Shape Intersection Filter component to contain vegetation or blocker instance placement within the bounds of a Shape component.
Add one of the following required components when using the Vegetation Shape Intersection Filter component:
- Vegetation Layer Blender
- Vegetation Layer Blocker
- Vegetation Layer Blocker (Mesh)
- Vegetation Layer Spawner
|Filter Stage||Defines if filters are applied before or after modifiers.|
|Shape Entity Id||Selects an entity with a shape component. Instances are placed only within the bounds of the shape.||EntityId||None|
Use the following request functions with the
ShapeIntersectionFilterRequestBus EBus interface to communicate with Vegetation Shape Intersection Filter components in your game.
|Returns the Shape Entity Id property of a Shape Intersection Filter.||None||EntityId||Yes|
|Sets the Shape Entity Id property of a Shape Intersection Filter.||EntityId||None||Yes|
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