Vegetation Slope Filter Component

Add the Vegetation Slope Filter component to restrict vegetation or blocker instance placement to a range of terrain slope values.


Vegetation Gem


Add one of the following required components when using the Vegetation Slope Filter component:

Vegetation Slope Filter properties

Vegetation Slope Filter component properties

Filter StageDefines if filters are applied before or after modifiers.PreProcess, PostProcess, or DefaultDefault
Allow Per-Item OverridesIf Enabled, vegetation descriptor properties that are enabled can override this component’s properties.BooleanDisabled
Slope MinSets the minimum terrain slope value for vegetation instance placement.Float: 0.0 - 180.00.0
Slope MaxSets the maximum terrain slope value for vegetation instance placement.Float: 0.0 - 180.0180.0


Use the following request functions with the SurfaceSlopeFilterRequestBus EBus interface to communicate with Vegetation Slope Filter components in your game.

Method NameDescriptionParameterReturnScriptable
GetAllowOverridesReturns the configuration of the Allow Per-Item Overrides property.NoneBooleanYes
GetAltitudeMaxReturns the value of the Slope Max property.NoneFloatYes
GetAltitudeMinReturns the value of the Slope Min property.NoneFloatYes
SetAllowOverridesSets the configuration of the Allow Per-Item Overrides property.BooleanNoneYes
SetAltitudeMaxSets the Slope Max property.FloatNoneYes
SetAltitudeMinSets the Slope Min property.FloatNoneYes

Copyright © 2022 Open 3D Engine Contributors

Documentation Distributed under CC BY 4.0.
For our trademark, privacy and antitrust policies, code of conduct, and terms of use, please click the applicable link below or see

The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.