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Session Management

A game session is defined as the time your server process is available to host players. Typically, a session ends when a game specific condition is met, which may include all players have left the session, player(s) reach a win condition, or a time period has expired.

For GameLift a session is specifically an instance of your game running on Amazon GameLift that is ready to host players. The session ends when your server notifies GameLift to end the session.

Topics

TopicDescription
Session Management IntegrationLearn the requirements for integrating session management into your game client and dedicated server.
Session Management C++ APILearn how to add session management to your game using the C++ API.
Session Management ScriptingLearn how to add session management to your game using Script Canvas.