A game session is defined as the time your server process is available to host players. Typically, a session ends when a game specific condition is met, which may include all players have left the session, player(s) reach a win condition, or a time period has expired.
For GameLift a session is specifically an instance of your game running on Amazon GameLift that is ready to host players. The session ends when your server notifies GameLift to end the session.
|Session Management Integration||Learn the requirements for integrating session management into your game client and dedicated server.|
|Session Management C++ API||Learn how to add session management to your game using the C++ API.|
|Session Management Scripting||Learn how to add session management to your game using Script Canvas.|