Session Management Integration

Integrate game client

For a client application, your game must implement the following use cases to manage a session:

  • CreateSession
  • SearchSessions
  • JoinSession
  • LeaveSession

The AWS GameLift Gem provides both C++ APIs and scripting . You can implement these use cases using either method.

Integrate dedicated server

To establish communication between your server and GameLift, you must notify GameLift that your server is ready, and then have your server respond to GameLift notifications.

For more details on GameLift server initialization, refer to the Server initialization section of the AWS GameLift Gem C++ API page.

For more details on GameLift server notifications, refer to the Server notifications section of the AWS GameLift Gem C++ API page.


Previous topic: Session Management

Next topic: Session Management C++ API


Copyright © 2022 Open 3D Engine Contributors

Documentation Distributed under CC BY 4.0.
For our trademark, privacy and antitrust policies, code of conduct, and terms of use, please click the applicable link below or see https://www.lfprojects.org.


The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.