IN THIS ARTICLE
Open 3D Engine ships with a Multiplayer Gem that uses the O3DE networking stack to offer services used for multiplayer projects.
For a quick introduction of the O3DE Multiplayer Gem and networking, watch the video below.
|Overview||An overview of the O3DE Multiplayer Gem, how it works, and how to use it in your project.|
|Project configuration||How to enable the O3DE Multiplayer Gem in a project.|
|Multiplayer Auto-components||Automatically create components for use with the Multiplayer Gem using the AzAutoGen system.|
|Test Multiplayer Projects in the Editor||Automatically launch local servers or connect to a remote persistent server when working on a multiplayer project in the O3DE Editor.|
|Multiplayer Hierarchical Entities||Group network entities into hierarchies that process their input together.|
|Debug multiplayer||Debugging utilities for the multiplayer gem.|
|Multiplayer Gem API reference||The complete C++ API reference for the O3DE Multiplayer Gem.|
|The O3DE AzNetworking Framework||Documentation for the core networking library of O3DE.|
|Your First Network Component||Tutorial for creating a network-enabled component.|