Interactivity and simulation

TopicDescription
PhysicsSimulate physics interactions in O3DE using NVIDIA PhysX for collisions and rigid bodies, and NVIDIA Cloth to simulate cloth.
PrefabsLearn about O3DE’s prefab system.
AudioControl audio and sound effects in your game.
InputAllow player input such as key presses and mouse clicks, to create an interactive experience in O3DE.
User interfaceCreate a user interface in your game such as with images, text, buttons, menus, scroll boxes, and heads-up displays (HUDs).

Copyright © 2022 Open 3D Engine Contributors

Documentation Distributed under CC BY 4.0.
For our trademark, privacy and antitrust policies, code of conduct, and terms of use, please click the applicable link below or see https://www.lfprojects.org.


The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.