Creating a UI Slice
A slice can contain any number of UI elements. However, all UI elements in a slice must be contained within one parent element.
You don’t need to select all of the elements to go into the new slice. If you just select one element, all of its child elements are included in the slice.
To create a UI slice
In the UI Editor, in the Hierarchy pane or in the viewport, select the top-level parent entity to include in the slice.
Right-click the parent entity and choose Make New Slice from Selection.
Save the slice with a descriptive name. Tip Because you can create many slices for different purposes, we recommend that you name your slices meaningfully and organize them purposefully into directories and subdirectories.
If you want the slice to appear in the slice library New, Element menu, you must save it within the
UI/Slices/Library directory. This directory is either in the project root or within any enabled gems asset root. Adding a slice to the slice library menu makes it easy and convenient to use as a common building block for your UI canvases.
Slices that you create in the UI Editor use the same
.slice extension as the slices that you create in the main O3DE Editor. However, you can’t instantiate slices within the UI Editor that you created using the main O3DE Editor. If you attempt to do so, O3DE displays a warning. For workflow ease, save your UI slices in a different directory than your main O3DE Editor slices.
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