IN THIS ARTICLE
Open 3D Engine uses an abstracted interface layer, the
AzNetworking framework, to provide access to OS-level networking interfaces. This layer provides access to features like network compression, encryption, and reliable UDP packets.
For a quick introduction to the O3DE network layer and Multiplayer Gem, watch the video below.
|Packet structure||Information on the packet structure used for TCP and UDP packets by |
|Auto-packets||Information on how packets sent and received via |
|UDP Encryption with DTLS||How to use the Open 3D Engine support for secure UDP connections over Datagram Transport Layer Security (DTLS).|
|Network Settings||Settings to control the behavior of Networking. Multiplayer, Clients and Servers.|
|Az::Networking framework API reference||The complete C++ API reference for the AzNetworking framework.|
|Multiplayer Gem||The O3DE Multiplayer Gem offers code extensions and components to synchronize O3DE components and entities across a network, giving you tools to make a multiplayer game.|
|Multiplayer Compression Gem||An example Gem showing how to implement network compression.|