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# Debugging Lua Scripts

O3DE provides Lua scripts with several functions to make debugging easier.

## Logging to the Console

To print text to O3DE Editor and the Console, use the Debug.Log() function.

The following example shows the use of the Debug.Log() function.

local LoggingTest = { }
function LoggingTest:OnActivate()
componentName = "MyComponent"
Debug.Log(componentName .. " has been activated.")
end

return LoggingTest


## Using an assert to detect potential issues

You can use the assert function to display an error message in the console when conditions are detected that might result in an execution fault. The assert function takes two arguments: a condition that evaluates to true or false, and a message to display if the condition is false.

The following example shows the use of the assert function.

function SampleScript:DoStuff()
-- This value should never be negative
assert( self.positiveValue >= 0, "Expected a positive value! Got: " .. self.positiveValue )
end

-- Console output when the value of self.positiveValue is -5:
-- [Error] Lua error (2 - [string "q:/lyengine/branches/systems/dev/samplespro..."]:61: Expected a positive value! Got: -5) during call samplescript:DoStuff


## Communicating errors

You can use the Debug.Error() function to display an error in the console and halt execution of the current script function. This does not halt all execution of the script. If you have active handlers, they can still be called when the engine posts notifications. The Debug.Error() function takes arguments similar to the Debug.Assert function: a condition and a message. The message is displayed in bright red and execution halts only if the condition is false.

The following example shows the use of the Debug.Error() function.

function SampleScript:CheckAndError()
-- This value should never be negative
Debug.Error( self.positiveValue >= 0, "Detected a negative value: " .. self.positiveValue )
end

-- Console output when the value of self.positiveValue is -5:
-- [Error] Error on argument 0: Detected a negative value: -5


## Displaying a warning when user attention is required

A script condition can occur that does not adversely affect the execution of the script but might be useful for the user to know about. The Debug.Warning() function uses arguments similar to those of the Error and Assert functions but just displays an orange warning message in the console. It does not halt execution.

The following example shows the use of the Debug.Warning() function.

function SampleScript:CheckValue()
-- This value should probably never be negative
Debug.Warning( self.positiveValue >= 0, "Detected a negative value: " .. self.positiveValue )
end

-- Console output when the value of self.positiveValue is -5:
-- [Warning] Warning on argument 0: Detected a negative value: -5