Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Data::AssetInfo Class Reference

#include <AssetManagerBus.h>

Public Member Functions

 AZ_TYPE_INFO (AssetInfo, "{E6D8372B-8419-4287-B478-1353709A972F}")
 

Public Attributes

AZ::Data::AssetId m_assetId
 
AZ::Data::AssetType m_assetType = s_invalidAssetType
 
AZ::u64 m_sizeBytes = 0
 
AZStd::string m_relativePath
 

Detailed Description

Asset Information (returned by bus queries to the catalog) Note that Multiple UUIDs may point at the same "asset information" so that legacy UUIDs (such as those generated using a different scheme) can still resolve to a valid asset however, only one such entry will have 'canonical' set to true, meaning its the latest scheme. UIs which enumerate assets should only use canonical assets.


The documentation for this class was generated from the following file: