Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZStd::delegate< R(Param1, Param2, Param3, Param4) > Class Template Reference

Public Types

typedef delegate< R(Param1, Param2, Param3, Param4) > type
 

Public Member Functions

 delegate (const delegate &x)
 
void operator= (const delegate &x)
 
bool operator== (const delegate &x) const
 
bool operator!= (const delegate &x) const
 
bool operator< (const delegate &x) const
 
bool operator> (const delegate &x) const
 
template<class X , class Y >
 delegate (Y *pthis, R(X::*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4))
 
template<class X , class Y >
void bind (Y *pthis, R(X::*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4))
 
template<class X , class Y >
 delegate (const Y *pthis, R(X::*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const)
 
template<class X , class Y >
void bind (const Y *pthis, R(X::*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const)
 
 delegate (R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4))
 
void operator= (R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4))
 
void bind (R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4))
 
operator() (Param1 p1, Param2 p2, Param3 p3, Param4 p4) const
 
 operator unspecified_bool_type () const
 
bool operator== (StaticFunctionPtr funcptr)
 
bool operator!= (StaticFunctionPtr funcptr)
 
bool operator! () const
 
bool empty () const
 
void clear ()
 
const delegate_mementoGetMemento ()
 
void SetMemento (const delegate_memento &any)
 

The documentation for this class was generated from the following file: