Open 3D Engine AzCore API Reference 23.10.0
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AZ::BehaviorArgumentValueTypeTag_t Struct Reference

#include <BehaviorContext.h>

Detailed Description

BehaviorArgument is used to wrap an actual C++ argument during a generic call using the BehaviorContext calling mechanisms. It is also used to wrap return values, as BehaviorContext return values are passed as the first argument into a BehaviorContextMethod.

Note
This is generally used for calls on the C++ runtime stack. It should not be reused or stored as it likely stores temporary data produced during conversion of the object on the stack.

For reflecting type information of C+++ parameters use BehaviorParameter.


The documentation for this struct was generated from the following file: