Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZStd::intrusive_slist_node< T, Unused > Struct Template Reference

#include <intrusive_slist.h>

Public Attributes

T * m_next
 

Detailed Description

template<class T, int Unused = 0>
struct AZStd::intrusive_slist_node< T, Unused >

This is the node you need to include in you objects, if you want to use it in intrusive forward_list. You can do that either by inheriting it or add it as a public member. They way you include the node should be in using the appropriate hooks. Check the intrusive_slist AZStdExamples.


The documentation for this struct was generated from the following file: