Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZStd::thread_id Struct Reference

#include <config.h>

Public Member Functions

 thread_id (native_thread_id_type threadId)
 

Public Attributes

native_thread_id_type m_id
 

Detailed Description

Thread id used only as internal type, use thread::id.

Note
we can't use class id forward in the thread class like the standard implements because some compilers fail to compile it. This this works fine and it's 100% complaint.

The documentation for this struct was generated from the following file: