Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GameEntityContextBus.h File Reference
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzFramework/Entity/BehaviorEntity.h>

Classes

class  AzFramework::GameEntityContextRequests
 
class  AzFramework::GameEntityContextEvents
 

Namespaces

namespace  AzFramework
 Namespace for file functions.
 

Typedefs

using AzFramework::GameEntityContextRequestBus = AZ::EBus< GameEntityContextRequests >
 
using AzFramework::GameEntityContextEventBus = AZ::EBus< GameEntityContextEvents >
 

Detailed Description

Header file for buses that dispatch and receive events from the game entity context. The game entity context holds gameplay entities, as opposed to system entities, editor entities, and so on.