Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzPhysics::CollisionGroups::Id Class Reference

#include <CollisionGroups.h>

Public Member Functions

 AZ_TYPE_INFO (Id, "{DFED4FE5-2292-4F07-A318-41C68DAEFE9C}")
 
bool operator== (const Id &other) const
 
bool operator!= (const Id &other) const
 
bool operator< (const Id &other) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static Id Create ()
 

Public Attributes

 AZ_CLASS_ALLOCATOR_DECL
 
AZ::Uuid m_id = AZ::Uuid::CreateNull()
 

Detailed Description

Id of a collision group. Mainly used by the editor to assign a collision group to an editor component.


The documentation for this class was generated from the following file: