Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputContext::InitData Struct Reference

Custom data struct used to initialize input contexts. More...

#include <InputContext.h>

Public Attributes

AZStd::shared_ptr< InputChannelEventFilterfilter
 The filter used to determine whether an input event should be handled.
 
AZ::s32 priority = InputChannelEventListener::GetPriorityDefault()
 The priority used to sort relative to other input event listeners.
 
bool autoActivate = false
 Whether to activate (connect to the input notification bus) on construction.
 
bool consumesProcessedInput = false
 Should the input context consume input that is processed by any of its input mappings?
 

Detailed Description

Custom data struct used to initialize input contexts.


The documentation for this struct was generated from the following file: