Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputDeviceGamepad::ThumbStickAxis1D Struct Reference

All the input channel ids that identify game-pad thumb-stick 1D axis input. More...

#include <InputDeviceGamepad.h>

Static Public Attributes

static constexpr InputChannelId LX {"gamepad_thumbstick_l_x"}
 X-axis of the left-hand thumb-stick.
 
static constexpr InputChannelId LY {"gamepad_thumbstick_l_y"}
 Y-axis of the left-hand thumb-stick.
 
static constexpr InputChannelId RX {"gamepad_thumbstick_r_x"}
 X-axis of the right-hand thumb-stick.
 
static constexpr InputChannelId RY {"gamepad_thumbstick_r_y"}
 Y-axis of the right-hand thumb-stick.
 
static constexpr AZStd::array All
 

Detailed Description

All the input channel ids that identify game-pad thumb-stick 1D axis input.

Member Data Documentation

◆ All

constexpr AZStd::array AzFramework::InputDeviceGamepad::ThumbStickAxis1D::All
inlinestaticconstexpr
Initial value:
{
LX,
LY,
RX,
}
static constexpr InputChannelId LY
Y-axis of the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:132
static constexpr InputChannelId RY
Y-axis of the right-hand thumb-stick.
Definition: InputDeviceGamepad.h:134
static constexpr InputChannelId RX
X-axis of the right-hand thumb-stick.
Definition: InputDeviceGamepad.h:133
static constexpr InputChannelId LX
X-axis of the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:131

◆ RY

constexpr InputChannelId AzFramework::InputDeviceGamepad::ThumbStickAxis1D::RY {"gamepad_thumbstick_r_y"}
inlinestaticconstexpr

Y-axis of the right-hand thumb-stick.

All game-pad thumb-stick 1D axis input channel ids


The documentation for this struct was generated from the following file: