Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputDeviceGamepad::ThumbStickDirection Struct Reference

All the input channel ids that identify game-pad thumb-stick directional input. More...

#include <InputDeviceGamepad.h>

Static Public Attributes

static constexpr InputChannelId LU {"gamepad_thumbstick_l_up"}
 Up on the left-hand thumb-stick.
 
static constexpr InputChannelId LD {"gamepad_thumbstick_l_down"}
 Down on the left-hand thumb-stick.
 
static constexpr InputChannelId LL {"gamepad_thumbstick_l_left"}
 Left on the left-hand thumb-stick.
 
static constexpr InputChannelId LR {"gamepad_thumbstick_l_right"}
 Right on the left-hand thumb-stick.
 
static constexpr InputChannelId RU {"gamepad_thumbstick_r_up"}
 Up on the left-hand thumb-stick.
 
static constexpr InputChannelId RD {"gamepad_thumbstick_r_down"}
 Down on the left-hand thumb-stick.
 
static constexpr InputChannelId RL {"gamepad_thumbstick_r_left"}
 Left on the left-hand thumb-stick.
 
static constexpr InputChannelId RR {"gamepad_thumbstick_r_right"}
 Right on the left-hand thumb-stick.
 
static constexpr AZStd::array All
 

Detailed Description

All the input channel ids that identify game-pad thumb-stick directional input.

Member Data Documentation

◆ All

constexpr AZStd::array AzFramework::InputDeviceGamepad::ThumbStickDirection::All
inlinestaticconstexpr
Initial value:
{
LU,
LD,
LL,
LR,
RU,
RD,
RL,
}
static constexpr InputChannelId LU
Up on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:150
static constexpr InputChannelId RD
Down on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:155
static constexpr InputChannelId LR
Right on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:153
static constexpr InputChannelId LL
Left on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:152
static constexpr InputChannelId LD
Down on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:151
static constexpr InputChannelId RR
Right on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:157
static constexpr InputChannelId RL
Left on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:156
static constexpr InputChannelId RU
Up on the left-hand thumb-stick.
Definition: InputDeviceGamepad.h:154

◆ RR

constexpr InputChannelId AzFramework::InputDeviceGamepad::ThumbStickDirection::RR {"gamepad_thumbstick_r_right"}
inlinestaticconstexpr

Right on the left-hand thumb-stick.

All game-pad thumb-stick directional input channel ids


The documentation for this struct was generated from the following file: