Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputDeviceGamepad::Trigger Struct Reference

All the input channel ids that identify game-pad analog trigger input. More...

#include <InputDeviceGamepad.h>

Static Public Attributes

static constexpr InputChannelId L2 {"gamepad_trigger_l2"}
 The bottom-left shoulder trigger.
 
static constexpr InputChannelId R2 {"gamepad_trigger_r2"}
 The bottom-right shoulder trigger.
 
static constexpr AZStd::array All
 

Detailed Description

All the input channel ids that identify game-pad analog trigger input.

Member Data Documentation

◆ All

constexpr AZStd::array AzFramework::InputDeviceGamepad::Trigger::All
inlinestaticconstexpr
Initial value:
{
L2,
}
static constexpr InputChannelId R2
The bottom-right shoulder trigger.
Definition: InputDeviceGamepad.h:102
static constexpr InputChannelId L2
The bottom-left shoulder trigger.
Definition: InputDeviceGamepad.h:101

◆ R2

constexpr InputChannelId AzFramework::InputDeviceGamepad::Trigger::R2 {"gamepad_trigger_r2"}
inlinestaticconstexpr

The bottom-right shoulder trigger.

All analog game-pad trigger ids


The documentation for this struct was generated from the following file: