Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputDeviceMotion::Acceleration Struct Reference

#include <InputDeviceMotion.h>

Static Public Attributes

static constexpr InputChannelId Gravity {"motion_acceleration_gravity"}
 
static constexpr InputChannelId Raw {"motion_acceleration_raw"}
 
static constexpr InputChannelId User {"motion_acceleration_user"}
 All acceleration input channel ids.
 
static constexpr AZStd::array All
 

Detailed Description

All the input channel ids that identify different types of acceleration data. Note that not all motion devices will necessarily be able to emit all types of motion sensor data, and unlike most other input channels these ones must be explicitly enabled using either:

Member Data Documentation

◆ All

constexpr AZStd::array AzFramework::InputDeviceMotion::Acceleration::All
inlinestaticconstexpr
Initial value:
{
Gravity,
Raw,
}
static constexpr InputChannelId User
All acceleration input channel ids.
Definition: InputDeviceMotion.h:49

The documentation for this struct was generated from the following file: