Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::InputDeviceMotion::Orientation Struct Reference

#include <InputDeviceMotion.h>

Static Public Attributes

static constexpr InputChannelId Current {"motion_orientation_current"}
 All orientation input channel ids.
 
static constexpr AZStd::array All
 

Detailed Description

All the input channel ids that identify different types of orientation data. Note that not all motion devices will necessarily be able to emit all types of motion sensor data, and unlike most other input channels these ones must be explicitly enabled using either:

Member Data Documentation

◆ All

constexpr AZStd::array AzFramework::InputDeviceMotion::Orientation::All
inlinestaticconstexpr
Initial value:
{
}
static constexpr InputChannelId Current
All orientation input channel ids.
Definition: InputDeviceMotion.h:108

The documentation for this struct was generated from the following file: