Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputDeviceVirtualKeyboard::Command Struct Reference

#include <InputDeviceVirtualKeyboard.h>

Static Public Attributes

static constexpr InputChannelId EditClear {"virtual_keyboard_edit_enter"}
 < The clear command used to indicate the user wants to clear the active text field
 
static constexpr InputChannelId EditEnter {"virtual_keyboard_edit_clear"}
 
static constexpr InputChannelId NavigationBack {"virtual_keyboard_navigation_back"}
 All virtual keyboard command ids.
 
static constexpr AZStd::array All
 

Detailed Description

All the input channel ids that identify virtual keyboard commands which systems may need to respond to.

Member Data Documentation

◆ All

constexpr AZStd::array AzFramework::InputDeviceVirtualKeyboard::Command::All
inlinestaticconstexpr
Initial value:
{
}
static constexpr InputChannelId EditClear
< The clear command used to indicate the user wants to clear the active text field
Definition: InputDeviceVirtualKeyboard.h:42
static constexpr InputChannelId NavigationBack
All virtual keyboard command ids.
Definition: InputDeviceVirtualKeyboard.h:49
static constexpr InputChannelId EditEnter
Definition: InputDeviceVirtualKeyboard.h:45

◆ EditClear

constexpr InputChannelId AzFramework::InputDeviceVirtualKeyboard::Command::EditClear {"virtual_keyboard_edit_enter"}
inlinestaticconstexpr

< The clear command used to indicate the user wants to clear the active text field

The enter/return/close command used to indicate the user has finished text editing

◆ EditEnter

constexpr InputChannelId AzFramework::InputDeviceVirtualKeyboard::Command::EditEnter {"virtual_keyboard_edit_clear"}
inlinestaticconstexpr

The back command used to indicate the user wants to navigate 'backwards'. This is specific to android devices, and does not have an ios equivalent.


The documentation for this struct was generated from the following file: