Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::InputMapping::EmptySnapshot Struct Reference

Empty snapshot of an input channel used as the 'default' state for some input mappings. More...

#include <InputMapping.h>

Inherits AzFramework::InputChannel::Snapshot.

Public Member Functions

 EmptySnapshot ()
 Constructor.
 
- Public Member Functions inherited from AzFramework::InputChannel::Snapshot
 Snapshot (const InputChannel &inputChannel)
 
 Snapshot (const InputChannelId &channelId, const InputDeviceId &deviceId, State state)
 
 Snapshot (const InputChannelId &channelId, const InputDeviceId &deviceId, State state, float value, float delta)
 

Additional Inherited Members

- Public Attributes inherited from AzFramework::InputChannel::Snapshot
InputChannelId m_channelId
 The channel id of the input channel.
 
InputDeviceId m_deviceId
 The device id of the input channel.
 
State m_state
 The state of the input channel.
 
float m_value
 The value of the input channel.
 
float m_delta
 The delta of the input channel.
 
LocalUserId m_localUserId
 The local user id assigned to the input device.
 

Detailed Description

Empty snapshot of an input channel used as the 'default' state for some input mappings.


The documentation for this struct was generated from the following file: