Open 3D Engine AzGameFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzGameFramework::GameApplication Class Reference

Inherits AzFramework::Application.

Public Member Functions

 AZ_CLASS_ALLOCATOR (GameApplication, AZ::SystemAllocator)
 
 GameApplication (int argc, char **argvS)
 
void CreateStaticModules (AZStd::vector< AZ::Module * > &outModules) override
 
void QueryApplicationType (AZ::ApplicationTypeQuery &appType) const override
 

Protected Member Functions

void StartCommon (AZ::Entity *systemEntity) override
 
void MergeSettingsToRegistry (AZ::SettingsRegistryInterface &registry) override
 

The documentation for this class was generated from the following file: