Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::AssetEditor::AssetEditorWidgetRequests Class Referenceabstract

Inherits AZ::EBusTraits.

Public Member Functions

virtual void CreateAsset (const AZ::Data::AssetType &assetType, const AZ::Uuid &observerId)=0
 Creates a new asset of type provided (if possible) in the currently open Asset Editor window.
 
virtual void SaveAssetAs (const AZStd::string_view assetPath)=0
 Saves the asset being edited in the currently open Asset Editor window to the path provided.
 
virtual void OpenAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset)=0
 Opens the asset provided (by reference) in the currently open Asset Editor window.
 
virtual void OpenAssetById (const AZ::Data::AssetId assetId)=0
 Opens the asset provided (by id) in the currently open Asset Editor window.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 

The documentation for this class was generated from the following file: