Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetFileInfo Class Reference

Public Member Functions

 AZ_TYPE_INFO (AssetFileInfo, "{F1616D53-9A20-4C04-854E-D458A334B86B}")
 
 AZ_CLASS_ALLOCATOR (AssetFileInfo, AZ::SystemAllocator)
 
 AssetFileInfo (AZ::Data::AssetId assetId, AZStd::string assetRelativePath, uint64_t modTime, AZStd::array< AZ::u32, s_arraySize > hash)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Data::AssetId m_assetId
 
AZStd::string m_assetRelativePath
 
uint64_t m_modificationTime = 0
 
AZStd::array< AZ::u32, s_arraySize > m_hash
 

Static Public Attributes

static constexpr int s_arraySize = 5
 

The documentation for this class was generated from the following file: