Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetSystem::GetScanFoldersResponse Class Reference

Inherits AzFramework::AssetSystem::BaseAssetProcessorMessage.

Public Member Functions

 AZ_CLASS_ALLOCATOR (GetScanFoldersResponse, AZ::OSAllocator)
 
 AZ_RTTI (GetScanFoldersResponse, "{13100365-009E-4C82-A682-A8E3646EB0E0}", AzFramework::AssetSystem::BaseAssetProcessorMessage)
 
 GetScanFoldersResponse (const AZStd::vector< AZStd::string > &scanFolders)
 
 GetScanFoldersResponse (AZStd::vector< AZStd::string > &&scanFolders)
 
unsigned int GetMessageType () const override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::vector< AZStd::string > m_scanFolders
 

The documentation for this class was generated from the following file: