Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::DPEDebugWindow Class Reference

Inherits QMainWindow.

Signals

void AdapterChanged (AZ::DocumentPropertyEditor::DocumentAdapterPtr newAdapter)
 

Public Member Functions

 DPEDebugWindow (QWidget *parentWidget)
 
void SetAdapter (AZ::DocumentPropertyEditor::DocumentAdapterPtr adapter)
 
AZ::DocumentPropertyEditor::DocumentAdapterPtr GetAdapter ()
 
void AddAdapterToList (const QString &adapterName, AZ::DocumentPropertyEditor::DocumentAdapterPtr adapter)
 

Protected Attributes

Ui::DPEDebugWindow * m_ui = nullptr
 
DPEDebugModelm_model = nullptr
 
AZStd::vector< AZ::DocumentPropertyEditor::DocumentAdapterPtr > m_adapters
 

The documentation for this class was generated from the following file: