Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::LocalViewBookmarkComponent Class Reference

Component that stores the name of the local View bookmark file associated to the prefab. More...

#include <LocalViewBookmarkComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase.

Public Member Functions

 AZ_EDITOR_COMPONENT (LocalViewBookmarkComponent, "{28E5C3B7-3732-4EFB-985E-3F578A83A357}", EditorComponentBase)
 
const AZStd::string & GetLocalBookmarksFileName () const
 
void SetLocalBookmarksFileName (AZStd::string localBookmarksFileName)
 
- Public Member Functions inherited from AzToolsFramework::Components::EditorComponentBase
 AZ_RTTI (EditorComponentBase, "{D5346BD4-7F20-444E-B370-327ACD03D4A0}", AZ::Component)
 
 EditorComponentBase ()
 
void SetDirty ()
 
virtual void Init () override
 
virtual void Activate () override
 
virtual void Deactivate () override
 
void OnAfterEntitySet () override final
 
void SetSerializedIdentifier (AZStd::string serializedIdentifier) override final
 
AZStd::string GetSerializedIdentifier () const override final
 
AZ::TransformInterface * GetTransform () const
 
AZ::Transform GetWorldTM () const
 
AZ::Transform GetLocalTM () const
 
bool IsSelected () const
 
virtual void BuildGameEntity (AZ::Entity *)
 
virtual void SetPrimaryAsset (const AZ::Data::AssetId &)
 
virtual void AddContextMenuActions (QMenu *)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from AzToolsFramework::Components::EditorComponentBase
static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

Component that stores the name of the local View bookmark file associated to the prefab.


The documentation for this class was generated from the following file: