Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::Picking::ManipulatorBoundManager Class Reference

#include <ManipulatorBoundManager.h>

Public Member Functions

 AZ_CLASS_ALLOCATOR (ManipulatorBoundManager, AZ::SystemAllocator)
 
 ManipulatorBoundManager (const ManipulatorBoundManager &)=delete
 
ManipulatorBoundManageroperator= (const ManipulatorBoundManager &)=delete
 
RegisteredBoundId UpdateOrRegisterBound (const BoundRequestShapeBase &shapeData, RegisteredBoundId id)
 
void UnregisterBound (RegisteredBoundId boundId)
 
void SetBoundValidity (RegisteredBoundId boundId, bool valid)
 
void RaySelect (RaySelectInfo &rayInfo)
 

Detailed Description

Handle creating, destroying and storing all active manipulator bounds for performing raycasts/picking against.


The documentation for this class was generated from the following file: