Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::EntityManipulatorCommand::State Struct Reference

#include <EntityManipulatorCommand.h>

Public Member Functions

 State (AZ::u8 pivotOverrideBefore, const AZ::Transform &transformBefore)
 
 State (const State &)=default
 
Stateoperator= (const State &)=default
 
 State (State &&)=default
 
Stateoperator= (State &&)=default
 

Public Attributes

AZ::Transform m_transform = AZ::Transform::CreateIdentity()
 
AZ::u8 m_pivotOverride = 0
 

Detailed Description

State relevant to EntityManipulatorCommand before and after any kind of Entity manipulation.


The documentation for this struct was generated from the following file: