Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RHI::PlatformLimitsDescriptor Class Reference

A descriptor used to configure limits for each backend. Can be overridden by platformlimits.azasset file. More...

#include <PlatformLimitsDescriptor.h>

Inherits AZStd::intrusive_base.

Inherited by AZ::DX12::PlatformLimitsDescriptor, AZ::Metal::PlatformLimitsDescriptor, and AZ::Vulkan::PlatformLimitsDescriptor.

Public Member Functions

 AZ_RTTI (AZ::RHI::PlatformLimitsDescriptor, "{3A7B2BE4-0337-4F59-B4FC-B7E529EBE6C5}")
 
 AZ_CLASS_ALLOCATOR (AZ::RHI::PlatformLimitsDescriptor, AZ::SystemAllocator)
 
virtual void LoadPlatformLimitsDescriptor (const char *rhiName)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static RHI::Ptr< PlatformLimitsDescriptorCreate ()
 

Public Attributes

TransientAttachmentPoolBudgets m_transientAttachmentPoolBudgets
 
PlatformDefaultValues m_platformDefaultValues
 
HeapPagingParameters m_pagingParameters
 
HeapMemoryHintParameters m_usageHintParameters
 
HeapAllocationStrategy m_heapAllocationStrategy = HeapAllocationStrategy::MemoryHint
 

Detailed Description

A descriptor used to configure limits for each backend. Can be overridden by platformlimits.azasset file.


The documentation for this class was generated from the following file: