Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::RHI::RayTracingShaderTable Class Reference

#include <RayTracingShaderTable.h>

Inherits AZ::RHI::DeviceObject.

Inherited by AZ::DX12::RayTracingShaderTable, AZ::Null::RayTracingShaderTable, and AZ::Vulkan::RayTracingShaderTable.

Public Member Functions

void Init (Device &device, const RayTracingBufferPools &rayTracingBufferPools)
 
void Build (const AZStd::shared_ptr< RayTracingShaderTableDescriptor > descriptor)
 
- Public Member Functions inherited from AZ::RHI::DeviceObject
 AZ_RTTI (DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object)
 
bool IsInitialized () const
 Returns whether the device object is initialized.
 
DeviceGetDevice () const
 
- Public Member Functions inherited from AZ::RHI::Object
 AZ_RTTI (Object, "{E43378F1-2331-4173-94B8-990ED20E6003}")
 
void SetName (const Name &name)
 Sets the name of the object.
 
const Name & GetName () const
 Returns the name set on the object by SetName.
 
uint32_t use_count ()
 Returns the current use count of the object.
 

Static Public Member Functions

static RHI::Ptr< RHI::RayTracingShaderTableCreateRHIRayTracingShaderTable ()
 

Protected Attributes

AZStd::shared_ptr< RayTracingShaderTableDescriptorm_descriptor
 
const RayTracingBufferPoolsm_bufferPools = nullptr
 
- Protected Attributes inherited from AZ::RHI::Object
AZStd::atomic_int m_useCount = 0
 

Friends

class FrameScheduler
 

Additional Inherited Members

- Protected Member Functions inherited from AZ::RHI::DeviceObject
void Init (Device &device)
 The derived class should call this method to assign the device.
 
void Shutdown () override
 Clears the current bound device to null.
 
- Protected Member Functions inherited from AZ::RHI::Object
void add_ref () const
 
void release () const
 

Detailed Description

Shader Table Specifies the ray generation, miss, and hit shaders used during the ray tracing process

Member Function Documentation

◆ Build()

void AZ::RHI::RayTracingShaderTable::Build ( const AZStd::shared_ptr< RayTracingShaderTableDescriptor descriptor)

Queues this RayTracingShaderTable to be built by the FrameScheduler. Note that the descriptor must be heap allocated, preferably using make_shared.


The documentation for this class was generated from the following file: